Xfrog
The 2015 Scientific Academy award nominee, Xfrog, is a procedural organic 3D modeler that allows the creation and animation of trees, flowers, nature-based special effects or 3D architectural forms.
What is Xfrog?
The 2015 Scientific Academy award nominee, Xfrog, is a procedural organic 3D modeler that allows the creation and animation of trees, flowers, nature-based special effects or 3D architectural forms.
Components
Xfrog components make it easy to build plants, organic shapes, or abstract objects. All Xfrog components are animated by varying their parameters: Growth, number of branches, force of attraction, gravitropism or phototropism, and each parameter of each Xfrog component is animating! With this flexibility, Xfrog animates things like blossoming flowers or trees growing from adult seeds.
- Branch object easily configures elaborate multi-level branch structures with multiple parameters giving them natural appearance.
- Filotaxia object organizes objects on a surface according to the rules of nature.
- Hydra object arranges objects in a circular pattern.
- Curvature Object creates curves as a base for naturally curved leaves or branches.
- Object Variation allows the use of different objects with Branch, Phylotaxia and Hydra.
- Tropism object allows curve-based objects to bend toward or arbitrary position.
- Object Deviation is a simple way to add natural details to your branches.
What are XfrogPlants?
There are 3,000 plants available for download instantly in 15 popular 3D formats. Through the scan of bark, leaves and flowers that are applied as textures in obtaining the highest photographic realism.
The advantage of "hand- and-hand" modeling is that XfrogPlants plants adher to the underlying botanical rules, using the botanical expertise of the modelers for each model. They do not climb a tree "child" for young, or young to adult - they build from scratch each age and season using photo references and real sweeps of real leaves and bark. All variations of 3D models are constructed from scratch. The 3 ages give enough bandwidth for instantiation, scale and spin in creating a decent ecosystem, and the newer 9 variation libraries are built specifically offering fairly high ecosystem realism.
System Requirements
4D Cinema
Cinema 4D R17.032 or higher
Windows
Visual C++ Redistributable para Visual Studio 2015
MacOS
MacOS X 10.9 or higher
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