Autograph is designed to help teachers and students visualize mathematics at the secondary/university level, using dynamically linked "objects."
Autograph is designed to help teachers and students visualize mathematics at the secondary/university level, using dynamically linked "objects."
1D Statistics and Probability
Measurements of histograms and cumulative frequency diagrams; Sample data sets, demonstrating the central limit theorem
Plot and sample:
2D Graphics
Creation of interactive objects based on moving points. Lines, vectors, conics, polynomials, shapes, datasets.
Shapes of a set of points or a list of presets. Transformations include:
Create as an interactive object using points or with Cartesian or polar coordinates. Vectors can be added, subtracted, multiplied, duplicated, have the angle between them found, and can form the basis of straight lines and translations.
A true line notation entry in explicit, implicit, parametric, part-and-polar shapes.
Differentiate, find the area below a curve or between two curves. Integration treated as a first-order differential equation.
Bissection solution; Newton Raphson method; Go ahead and back off.
Plot tangents and normals for curves; evolve by drawing this in many places along the curve, often leading to striking shapes.
System Requirements
Autograph can be run on:
For 3D pages, the graphics card and driver must support:
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