Colimo

Colimo is a post-production tool designed with the primary purpose of changing scenes after the real-time rendering process without loss of quality.

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What is Colimo?

Unlimited changes in real time

Create any variation on your pre-rendered images easily and quickly for your presentation, catalogs, or any other use. Change colors, textures, lights, focus point, and stereoscopic effects in real time from a single scene quickly and easily.

Any possibility you imagine of a single scene without changes in your common workflow.

Camera Real+

Add real photo film filters for better images and vignettes or chromatic aberration increasing realism. Use bleach offset to create new visuals or, even in newer versions, change focus to different depths of field (blur depending on distance) or stereoscopic image generation without repeated rendering of the scene.

Independent Rendering Engine

It does not manipulate 3D data so that meshes are no longer needed. Share your project without your knitwear! Colimo only needs a few render passes from the shader in Vray, Mode or Mental Ray, or any render coming from Thea Render.

GPU accelerated

All processes run on the GPU in 32-bit buffers, taking the viewer itself as a fixed size, but allowing savings in the size of the original images.

Customer relationship and catalogs

Improve workflow with your customers by allowing them to play with materials, select, and change what's needed in real time.

Create a catalog with all possible variations in minutes without loss of original rendering quality, even suitable for an unusual amount of combinations that are not rendered using traditional methods.

Save time, save money

Make changes to your scenes in real time instead of rendering them again.

Changes include light power and color, reflections and refractions made by lightning, as well as the overall lighting effect given by material changes.

System Requirements

Windows: XP or higher

Graphics card compatible with at least Pixel Shader 3.0 (almost any GPU).

To use the Vray native shader, you must use VRay 2.40.04 or higher and 3dsMAX 2011 or higher.

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