Microphone Lipsync produces timed mouth positions for use in real-time environments such as 3D games.
Microphone Lipsync produces timed mouth positions for use in real-time environments such as 3D games. It's designed for easy integration into C++ game engines and can operate with less than 30 milliseconds of data, so no initial impacts occur, and its performance can be extremely good and it's highly tunable.
Microphone Lipsync is designed to be fast and accurate, and offers a variety of models that allow for a trade-off between speed and accuracy.
The real-time SDK performance is fully adjustable and can meet the most stringent performance requirements.
About Microphone Lipsync
Written in C++ and assembly language, the SDKs are easy to integrate into any C++ application or platform. In addition, a scripted ActiveX control is available for use in Visual Basic or other Microsoft technologies.
Microphone Lipsync is extremely flexible because the speech models are not hard-coded into the SDKs. This allows customers to choose from a number of "stock" speech models that are best suited for their application. Action templates give customers the ability to adjust their application (at any time) for 1) recognition speed. 2) Recognition accuracy. 3) Application coverage area. Additionally, custom speech models can be trained based on audio and speaker characteristics, producing an optimal model in terms of speed and accuracy.
System Requirements:
CPU: 1.8GHz dual-core processor
RAM: 2 GB
HDD/SSD: 50 GB free space on the main drive
Operating system: Microsoft Windows 8 32-bit, Microsoft Windows 7 32-bit and Microsoft Windows Vista 32-bit
Resolution: 1024×768
System Requirements
Supported Operating Systems
Mac OS X 10.5 x (Leopard), Mac OS X 10.6 (Snow Leopard), Mac OS X 10.7 (Lion), Mac OS X 10.7 (Mountain Lion), OS X 10.9 (Mavericks) e Mac OS X 10.10 (Yosemite)
Hardware Requirements
Memory - 1 GB RAM and more
Free Disk Space - 50 MB
System Type - 32-bit and 64-bit OS
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