NevronMotion is a motion redirection plug-in for LightWave 3D with support for the Microsoft Kinect camera.
NevronMotion is a motion redirection plug-in for LightWave 3D with support for the Microsoft Kinect camera. NevronMotion lets you upload common motion capture files in FBX or BVH format and easily redirect movement to your character directly in LightWave Layout. You can quickly adjust any of the probe joints in areas such as shoulders or arms to compensate for any inaccuracies in joint placement and perform its final animation directly on the probe.
NevronMotion also comes with equipment redirect presets for FBX and BVH files and allows you to fully customize your equipment redirection and save your own redirect presets that you can later upload to use with custom motion capture libraries. You configure the platform redirect mapping once, save the default, and can reuse it repeatedly.
NevronMotion also includes an equipment preset that works directly with the Microsoft Kinect camera to allow you to puppet a character device in real time and even record your Kinect motion capture performances in real time to save to your library for later use.
NevronMotion greatly simplifies the motion capture workflow in LightWave 3D and allows you to get character movements or create your own moves with kinect camera to make your characters move quickly and easily.
LightWave NevronMotion Overview
Live motion with Microsoft Kinect camera
See your real-time capture directly in LightWave Layout
Motion Capture redirecting directly to layout
Using dedicated tools and Genome equipment, apply motion capture to your own characters
Capture and save Kinect moves
Using your Microsoft Kinect device and NevronMotion, burn your own motion capture files
Easily adjust arm and leg positions after Mocap
Animate additional moves on top of your motion capture, for extra control
Default platforms for Kinect and Motion Capture formats
Kinect and go! Using dedicated capture equipment, connect your Kinect and capture
Save and load redirect presets for FBX, BVH
NevronMotion comes with dedicated presets for industry-standard BVH and FBX biped character settings or custom settings
Just make moves on character platforms
The redirection toolset allows you to make moves back to your characters
Apply Motion Capture to your own characters
Using the dedicated redirect tool, along with specialized Genome equipment, you can quickly apply motion capture files (BVH and FBX) to your own characters.
Motion capture
Record your own motion capture files
Capture
Using your Microsoft Kinect device and NevronMotion, you can record your own motion capture files directly to LightWave. Record different takes and apply them to your own characters.
Live view
See your moves applied to your character in real time directly in Layout.
Lino Grandi and Dave Willow demonstrate NevronMotion
System Requirements
NevronMotion is a complement to LightWave, which requires:
LightWave 11.6 or higher to run
Motion Capture requires Microsoft Kinect hardware (not included) and Windows operating system
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