PolyTrans-for-Maya is one of the most important, production-proven and universally used technologies for Maya, which enables native conversion between all major 3D CAD/MCAD into 3D, DCC/Animation, VR/AR.
PolyTrans for-Maya is one of the most important, production-proven and universally used technologies for Maya, which enables native conversion between all major 3D CAD/MCAD to 3D, DCC/Animation, VR/AR (e.g. Unity and Unreal Engine), Skinning/Skeleton/Bones file formats or 3D programs. No hidden, back-end, external, or intermediate file converter is used in the conversion process (as used by other free converters that come with Maya), but PolyTrans-for-Maya is connected deep to Maya's "brainstem."
PolyTrans-for-Maya and its PolyTrans-for-3ds-Max dual mirror have also formed the absolute defacto and only dedicated two-way conversion system channel between Maya and 3ds Max for more than two decades. Both are used worldwide by leading professional users and production studios of 3ds Max and Maya.
PolyTrans-for-Maya has become one of Okino's most popular and specialized plug-in conversion systems, as it adds many new features to the Maya software package itself. It also forms a natural and well-refined pipeline between Maya and 3ds Max through the twin native plug-in modules 'PolyTrans-for-Maya' and 'PolyTrans-for-3ds-Max'.
PolyTrans-for-Maya breaks down all previous barriers to data conversion and really makes Maya a universally open software package. In the tradition of all Okino 3D data translators, the resulting translated files are 'Render Ready', meaning they can be loaded and rendered in the target program (3ds Max, Maya, CINEMA-4D, LightWave, etc.) with few or no changes required. The translation process accommodates polygonal meshes, trimmed NURBS, hierarchy, normal vertices/colors/texture coordinates, material and texture mapping parameters, lights, cameras, object/camera/light animation conversion (specific to the file format), and automatic 2D bitmap conversion (when required).
There are hundreds of ways in which PolyTrans-for-Maya and its PolyTrans-for-3dsMax dual mirror can be used to optimize the use of Maya/3dsMax in a production pipeline where several different 3D packages are used, or simply in a single man. store where Maya/3dsMax data is to be converted to/from another 3D package.
FEATURES
The most robust, efficient and highest quality 3D production-proven converters for 3ds Max and Maya. The tight integration with the main scene graphic of 3ds Max and Maya allows all conversions to be performed in the 3ds Max or Maya user interface. Stand-alone version for all other conversion tasks.
The mirrored PolyTrans-for-3ds-Max and PolyTrans-for-Maya plug-in systems form the most technically accurate and robust bidirectional conversion system between 3ds Max and Maya.
These are very refined and efficient CAD pipelines. A typical CAD conversion process only takes a few minutes or less, including full scene optimizations. There is no concept of spending days or weeks 'trying' or 'striving' to insert CAD data into these programs, a myth propagated in a wrong and intentional way by others.
System Requirements
Windows 10, 8, 7 x64(64-bit)
You will need to have 'Administrator' rights during installation (or, better yet, right-click on the installer and choose 'Run as administrator'). You do not necessarily need administrator rights to run the software.
Preferably 16 GB of memory. 32 GB is more than enough for 99% of all CAD conversions.
For Mac OS X, any good Microsoft Windows emulator.
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