Unwrella is an exact unpacking plug-in for Autodesk 3ds Max. It's a one-click solution that allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, significantly accelerating the production of texture cooking UV maps.
Unwrella is an exact unpacking plug-in for Autodesk 3ds Max. It's a one-click solution that allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, significantly accelerating the production of texture cooking UV maps.
Unwrella is a fast and effective texture map unwrapr. It is designed to allow 3D artists to easily handle a large number of objects that need to be unwrapped. With a single mouse click, artists can now unfold low- and high-polygon objects and produce UV Maps with optimal use of UV space. The resulting maps are optimized for texture baking, presenting a uniform distribution of pixels on the surface of the object and reducing the visibility of textures to a minimum.
Advantages of Unwrella in real-life production environments:
Time efficiency! Time is money, and we all know how long it takes to properly unfold dozens or even hundreds of objects in a scene. Now imagine that you can select all of them, press "Apply Unwrella" and they will be automatically unwrapped with UV maps calculated in the ideal way, ready for your production.
Because parameterization is fully automatic, the time typically spent by artists to manually unwrap an object is drastically reduced. It is also usually much more accurate than manual revelation. A generated stretch of 0 means that each texel covers exactly the same amount of space on the 3D surface.
Minimizes visible seams!
You are tired of struggling with the seams in their normal textures and maps to prevent them from saying the visual quality in 3D engines in real time. These seams occur primarily because the classic way of unwrapping and shred manually cannot generate precise pixel mappings at the edges of the block (their sizes and orientations often differ) and the resulting mismatch creates visible seams at the connection edges.
Unwrella 3 offers 3D artists an instant roughing and great UV packaging in self-customizable UV tile sets. Artists can now easily control the number of UV tiles, automatically generate material IDs for each UV tile, or unwrap UV tiles according to material ID settings.
System Requirements
Microsoft DirectX 9.0c
3ds Max 2015
3ds Max 2014
3ds Max 2013
3ds Max 2012
3ds Max 2011
3ds Max 2010
Maya 2015
Maya 2014
Maya 2013
Maya 2012
Maya 2011
Maya 2010
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